Can we teach values in a video game?
That’s the ambitious task a 80 year old Bible trust set themselves when embracing the power of gamification for their programmes. […]
That’s the ambitious task a 80 year old Bible trust set themselves when embracing the power of gamification for their programmes. […]
A collection of presentations from around the world on ‘serious games’ and how games could change the world.
The audiences who play games are mainstream, educated, income-earning and diverse. […]
While a great game can go viral and spread by itself, most still require promotional support to direct people to play it. […]
When you mention games, many people automatically think about a shooter (like Halo or Doom) or a platform game (like Super Mario Bros). These only scratch the surface of the sheer diversity of game styles. […]
Different ‘platforms’ provide a different experience and context for players. Mobile and iPhones games may be suited to commuting and short plays, downloadable PC games encourage longer plays, console games might be bought out to play with a group of friends. […]